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Guild Wars 2 is the sequel to the Guild Wars series of games by ArenaNet. Guild Wars 2 was released on August 28, 2012. It has been in development since 2006. Many features have integrated into the game which aligns it with traditional MMORPGs, such as a persistent world and a level cap of 80, but the game has been described by ArenaNet as having non-traditional elements as well, because "it doesn’t make you spend hours preparing to have fun rather than just having fun."
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Guild Wars 2 began development in the middle of 2006; it was first announced to the public in 2007. It began closed beta testing on 16 December 2011. On 23 January 2012, ArenaNet announced that Guild Wars 2 would launch by the end of that year, following beta tests throughout March and April. On 28 June, ArenaNet announced that the game would launch on 28 August 2012.ArenaNet began offering playable demos to convention attendees starting with Gamescom in 2010. In each of these demos the game systems presented to players have increased and shown evolution and change Pre-purchase for Guild Wars 2 started on April 10th, 2012 allowing players to purchase one of three versions of the game before its launch: Digital Edition, Digital Deluxe Edition, and Collector's Edition.
There are currently four versions of the game available:
· Boxed (only through retailers)
· Heroic edition, offering full-featured copy of the game including several bonus items.
· Deluxe, which includes special in-game features: a miniature, several one-time or short-term use items, and a special elite skill.
· Collector's Edition, a disc-version of the above, which also comes a 10-inch Rytlock figurine, 112 page Making of Guild Wars 2 book, Best of Guild Wars 2 Soundtrack CD, art portfolio and five art prints, and a custom art frame. (Sold out in the Arena net shop, some retailers still have this in stock)
Combat in Guild Wars 2 is built around three facets: damage, control and support. Damage is simply decreasing the enemy's health, control is preventing the enemy from doing what it wants, and support consists of working together with allies. Each profession is able to perform any of these roles. While some professions may be better at an aspect than others, no character is a specialist in a particular role. For example, there is no profession which focuses on the healing aspect of support - the best healing abilities available in the game are the compulsory self-healing skills.
Combat is designed to be tactical; items in the environment can be used as weapons, body position can affect skills, and skills which allies use can interact with the player to create new effects. Even what is done at the edge of death can change the outcome of the fight dramatically.
When acquiring the game through the official website there is a "Play for Free" option for the core game. There is no monetary cost. An account is required. Many restrictions are in place compared to the core-game experience prior to Aug. 29, 2015.